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A New Game Project
It’s been a while since I’ve worked on an iOS game. After the disappointing sales from Zombie Tap Out I figured that the game section of the App Store was getting a little to difficult to compete in.
I’m finally ready now to get back in the game and start working on something new. The idea for this next project is to actually make a solid business investment and try to create the best possible game I can make. To get it working it’s going to be a team effort and will require bringing in some talent to do the graphics work and making sure the game is fully tested before releasing it.
This game is going to be one of the best ones that I’ve been playing myself and which has been successful in the app store. The resource management style gameplay of games like Farmville are strangely addictive and is what I’m going to attempt to build.
These games are deceptively difficult to create. There are so many art assets required that it’s not possible to package them in the app and so they need to be provided from a webserver. Being able to optimize the gameplay without submitting a new game to Apple requires many of the game rules to be up-datable on the go. And preventing cheating requires saving the game state for every player and keeping the game in sync between the server and all the users potential different devices – resolving conflicts when they come up.
going to be a real challenge, but also lots of fun, and lots of potential to be a big hit.
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