Strategy Adjustment

Despite my amazing singing, Birds can fly had a less than stellar first week in the store. Invader Crush essentially saw no downloads.

It seems that there are just too many games in the store. It’s nearly impossible to get noticed with simple games (outside of pure luck).  I thought that the laughable graphics and sound in Birds Can Fly would be enough to create some word of mouth buzz (at least with my friends it has).  But for a wider audience I need to step up my game.

So my next attempts at publishing a game will raise the bar.  The things I put out there will be better than the current competition in at least one of these things:

  • unique (no competitor)
  • better graphics
  • better gameplay
  • better social integration
  • better use of mobile

So no simple clones, or re-skins.  I’m going to go back and attempt to follow through on some of the bigger plans I had to expand on my previous games.  In particular I have some good ideas to take the slot machine game to the next level with some features not yet seen in other games.

That said, if anyone want to pay me to finish (and brand?) this game called Fantastic Voyage I’m open to offers.

iOS Simulator Screen shot Apr 5, 2014, 9.30.54 PM