November 22, 2012

Painted Living Room

Sometimes all that’s needed is a little bit of paint. Last weekend Heather and I started painting our living room in an effort to make the […]
November 20, 2012

Virility

Having a game that naturally promotes itself is a challenge. The old techniques of tweeting your score or sharing the app on facebook are not enough […]
November 15, 2012

Learning from Games

For the past few weeks I have been playing a lot of games and trying to learn a few things about how to make better ones. […]
November 7, 2012

Winter Bike Riding

So I decided that rather than paying for driving/parking to get to work this winter I am going to bike. I picked up a cheap bike […]
November 6, 2012

Loading iOS Assets From The Web

One of the big challenges with making a big iPhone game is that to do the graphics justice at the caliber expected by gamers these days […]
November 5, 2012

Winterstart Banff Run

Last night Heather and I went to Banff for a night run. It was a pretty enjoyable event that we’ll be sure to do again next […]
October 29, 2012

Creating a Resource Management Game on iOS

Over the last week I’ve been trying to reverse engineer some of the hit games on iOS like DragonVale, Pocket Planes, Tiny Tower, Simpsons Tap Out […]
October 26, 2012

Getting ready for Winter

Winter seems to have struck early here in Calgary. It’s left me with a bit of a conundrum for getting to work.  All of the transit […]
October 18, 2012

A New Game Project

It’s been a while since I’ve worked on an iOS game.  After the disappointing sales from Zombie Tap Out I figured that the game section of the App […]